Metal Gear Solid Delta: Snake Eater Review – A Faithful Yet Flawed Remake
Returning |OF THE 2004 CLASSIC |
to the jungle feels |THE 2004 CLASSIC METAL |
both somewhat familiar and |2004 CLASSIC METAL GEAR |
very new. Konami's reimagining |CLASSIC METAL GEAR SOLID |
of the 2004 classic |METAL GEAR SOLID 3 |
Metal Gear Solid 3 |GEAR SOLID 3 KEEPS |
keeps true to the |SOLID 3 KEEPS TRUE |
original and utilizes Unreal |3 KEEPS TRUE TO |
Engine 5 to give |KEEPS TRUE TO THE |
the game a modern |TRUE TO THE ORIGINAL |
facelift. Did Konami, emphasizing |TO THE ORIGINAL AND |
faithfulness to the source, |THE ORIGINAL AND UTILIZES |
hamper the prospect of |ORIGINAL AND UTILIZES UNREAL |
true evolution? Let's dive |AND UTILIZES UNREAL ENGINE |
deeper. For many |UNREAL ENGINE 5 TO |
fans, Naked Snake's tale |ENGINE 5 TO GIVE |
occupies the Eden of |5 TO GIVE THE |
the Metal Gear saga. |TO GIVE THE GAME |
Cold War spy thrills |GIVE THE GAME A |
decked with unexpected turns, |THE GAME A MODERN |
double-crosses, and somewhat superheroic |GAME A MODERN FACELIFT. |
villains dampen the heart. |A MODERN FACELIFT. DID |
Themes of loyalty versus |MODERN FACELIFT. DID KONAMI, |
patriotism versus mentorship versus |FACELIFT. DID KONAMI, EMPHASIZING |
the changing nature of |DID KONAMI, EMPHASIZING FAITHFULNESS |
truth are discussed with |KONAMI, EMPHASIZING FAITHFULNESS TO |
an honesty that few |EMPHASIZING FAITHFULNESS TO THE |
games would dare. It is |FAITHFULNESS TO THE SOURCE, |
a wise decision by |TO THE SOURCE, HAMPER |
Konami to leave the |THE SOURCE, HAMPER THE |
story untouched. The script, |SOURCE, HAMPER THE PROSPECT |
the dialogues, the iconic |HAMPER THE PROSPECT OF |
long Codec chats: this |THE PROSPECT OF TRUE |
is all left unchanged. |PROSPECT OF TRUE EVOLUTION? |
It is the same |OF TRUE EVOLUTION? LETS |
story that fascinated people |TRUE EVOLUTION? LETS DIVE |
two decades ago, and |EVOLUTION? LETS DIVE DEEPER. |
its aftermath is as |LETS DIVE DEEPER. |
piercing now. Delta's greatly |DEEPER. A TIMELESS |
improved graphic representation is | A TIMELESS TALE |
the first significant change. |A TIMELESS TALE OF |
Built using Unreal Engine |TIMELESS TALE OF ESPIONAGE |
5, the game is |TALE OF ESPIONAGE AND |
at times crushingly gorgeous. |OF ESPIONAGE AND BETRAYAL |
The most noticeable change |ESPIONAGE AND BETRAYAL FOR |
gained through this leap |AND BETRAYAL FOR MANY |
in fidelity is seen |BETRAYAL FOR MANY FANS, |
in the character models. |FOR MANY FANS, NAKED |
Mud, wetness, and accumulated |MANY FANS, NAKED SNAKES |
battle damage all work |FANS, NAKED SNAKES TALE |
on Snake. Detail on |NAKED SNAKES TALE OCCUPIES |
uniform textures, realistic hair, |SNAKES TALE OCCUPIES THE |
and enhanced facial animation |TALE OCCUPIES THE EDEN |
further elevate what was |OCCUPIES THE EDEN OF |
already an incredible performance |THE EDEN OF THE |
by the original voice |EDEN OF THE METAL |
actor. An excellent impression is |OF THE METAL GEAR |
made by the jungle |THE METAL GEAR SAGA. |
environments, which contain dense |METAL GEAR SAGA. COLD |
foliage, books with excellent |GEAR SAGA. COLD WAR |
texture work, beautiful lighting |SAGA. COLD WAR SPY |
effects like sunlight straining |COLD WAR SPY THRILLS |
through the canopy, etc. |WAR SPY THRILLS DECKED |
However, these details can |SPY THRILLS DECKED WITH |
feel inconsistent with one |THRILLS DECKED WITH UNEXPECTED |
another. As you advance |DECKED WITH UNEXPECTED TURNS, |
through the game, rooms |WITH UNEXPECTED TURNS, DOUBLE-CROSSES, |
and industrial spaces (like |UNEXPECTED TURNS, DOUBLE-CROSSES, AND |
Grozny Grad), while boosted |TURNS, DOUBLE-CROSSES, AND SOMEWHAT |
in that department, seem |DOUBLE-CROSSES, AND SOMEWHAT SUPERHEROIC |
just as barren as |AND SOMEWHAT SUPERHEROIC VILLAINS |
they did in the |SOMEWHAT SUPERHEROIC VILLAINS DAMPEN |
original, not truly showcasing |SUPERHEROIC VILLAINS DAMPEN THE |
what the engine can |VILLAINS DAMPEN THE HEART. |
do. Two |THE HEART. THEMES OF |
major playing methods are |HEART. THEMES OF LOYALTY |
available: a "Legacy" mode |THEMES OF LOYALTY VERSUS |
that faithfully recreates the |OF LOYALTY VERSUS PATRIOTISM |
original fixed top-down camera |LOYALTY VERSUS PATRIOTISM VERSUS |
and controls; and a |VERSUS PATRIOTISM VERSUS MENTORSHIP |
new "Modern" mode that |PATRIOTISM VERSUS MENTORSHIP VERSUS |
uses a standard over-the-shoulder |VERSUS MENTORSHIP VERSUS THE |
third-person perspective. The modern control |MENTORSHIP VERSUS THE CHANGING |
scheme is an obvious |VERSUS THE CHANGING NATURE |
upgrade. It is smooth |THE CHANGING NATURE OF |
sailing from here: movement |CHANGING NATURE OF TRUTH |
that flows from run |NATURE OF TRUTH ARE |
to crawl and Close |OF TRUTH ARE DISCUSSED |
Quarters Combat is no |TRUTH ARE DISCUSSED WITH |
longer awkward. Judging and |ARE DISCUSSED WITH AN |
shooting in third-person have |DISCUSSED WITH AN HONESTY |
become real and act |WITH AN HONESTY THAT |
a lot better. The |AN HONESTY THAT FEW |
drawback is that many |HONESTY THAT FEW GAMES |
of the original bosses |THAT FEW GAMES WOULD |
are now easier thanks |FEW GAMES WOULD DARE. |
to this modernization-the originally |GAMES WOULD DARE. |
designed ones took their |WOULD DARE. IT |
limitation of the camera |DARE. IT IS |
into consideration. This interference | IT IS A |
with a new control |IT IS A WISE |
scheme lessened tension, which |IS A WISE DECISION |
was a core part |A WISE DECISION BY |
of the original challenge. Quality-of-life |WISE DECISION BY KONAMI |
modifications would be considered |DECISION BY KONAMI TO |
welcome. Camouflage can now |BY KONAMI TO LEAVE |
be switched on the |KONAMI TO LEAVE THE |
go with no need |TO LEAVE THE STORY |
to navigate menus, and |LEAVE THE STORY UNTOUCHED. |
the prompts for the |THE STORY UNTOUCHED. THE |
healing system have been |STORY UNTOUCHED. THE SCRIPT, |
made more intuitive. Nevertheless, |UNTOUCHED. THE SCRIPT, THE |
some of the depth |THE SCRIPT, THE DIALOGUES, |
remains, and the healing |SCRIPT, THE DIALOGUES, THE |
and food menus still |THE DIALOGUES, THE ICONIC |
choose to use menu-heavy |DIALOGUES, THE ICONIC LONG |
interaction to keep with |THE ICONIC LONG CODEC |
the feel of the |ICONIC LONG CODEC CHATS: |
original. Unfortunately, the |LONG CODEC CHATS: THIS |
game has performance issues |CODEC CHATS: THIS IS |
on every platform it |CHATS: THIS IS ALL |
has been released on. |THIS IS ALL LEFT |
On PS5 and PS5 |IS ALL LEFT UNCHANGED. |
Pro, the 60fps Performance |ALL LEFT UNCHANGED. IT |
mode often drops below |LEFT UNCHANGED. IT IS |
60fps in combat or |UNCHANGED. IT IS THE |
dense areas, with frame |IT IS THE SAME |
rates dipping into the |IS THE SAME STORY |
low 40s and high |THE SAME STORY THAT |
50s, making the stuttering |SAME STORY THAT FASCINATED |
really jarring and giving |STORY THAT FASCINATED PEOPLE |
the sense of an |THAT FASCINATED PEOPLE TWO |
unfinished experience. This problem |FASCINATED PEOPLE TWO DECADES |
persists with high-end PCs, |PEOPLE TWO DECADES AGO, |
which struggle to maintain |TWO DECADES AGO, AND |
a steady 60fps, indicating |DECADES AGO, AND ITS |
that the issues probably |AGO, AND ITS AFTERMATH |
lie with game optimization. Metal Gear Solid Delta: |REIMAGINING OF THE 2004 |
Snake Eater Detailed Review
A Timeless Tale of |UTILIZES UNREAL ENGINE 5 |
Espionage and Betrayal
Visually Impressive, If |DIVE DEEPER. A |
Inconsistent, UE5 Makeover
Gameplay: Some Modern Comforts |DAMPEN THE HEART. THEMES |
And Some Classic Quirks
The Performance Problem
Pros |AND ITS AFTERMATH IS |
and Cons Rating
