LoL WASD Controls: Riot’s Biggest Gameplay Update Since Launch

|C|LoL WASD |A|
Controls: A Game-Changing Update |B|
in League of Legends
|P| data-end="1548" data-start="1516">What Are LoL |Q| WASD Controls?
The |R| WASD movement |S| in League replaces right-click |U| champion movement with keyboard |V| input. Instead of clicking |Y| across the map, players |Z| can move using the |A| standard W |B| (up), A (left), S |C| (down), D (right) setup, |D| which is common in |E| shooters and MMORPGs. Abilities |F| still use QWER by |G| default, but the combination |H| of WASD + QWER |J| creates a more intuitive |K| control style for players |L| coming from other genres. |M| Riot confirmed that this |O| system is optional and |P| will coexist with the |Q| classic click-to-move system.
|R| data-start="2055">Why Riot Is Adding |S| WASD Movement
Riot |U| explained that the purpose |V| of the |Y| data-start="2133">Riot WASD update LoL |Z| is to make the |A| game more accessible to |B| new players. Many newcomers |C| who have played games |D| like Fortnite, Valorant, or |E| World of Warcraft find |F| it unnatural to move |G| with the mouse. By |H| introducing WASD, Riot hopes |J| to lower the barrier |K| to entry and attract |L| more players to try |M| League.
|O| data-start="2445">Key Differences Between WASD |P| and Click-to-Move
Here’s |Q| a simple breakdown comparing |R| both systems:
Feature | |V| data-col-size="sm" data-end="2586" data-start="2560">Click-to-Move (Classic) | |Y| data-col-size="md" data-end="2613" data-start="2586">WASD Movement |Z| in League |
---|---|---|
|B| data-start="2679">Movement style | |C| data-start="2696">Right-click on ground | |D| data-end="2744" data-start="2720">Keyboard (WASD keys) |
|F| data-start="2745">Precision | Dependent |G| on mouse accuracy | |H| data-end="2825" data-start="2787">Dependent on timing |J| & hand control |
Accessibility | |L| data-col-size="sm" data-end="2881" data-start="2842">Steep learning |M| curve for new players | |O| data-col-size="md" data-end="2923" data-start="2881">Familiar to |P| players from FPS/MMO games |
|R| data-start="2924">Micro adjustments | |S| data-start="2944">Fast but limited by |U| click speed | |V| data-start="2978">Smooth directional control |
Balance |Z| impact | Stable |A| & tested for years | |B| data-col-size="md" data-end="3099" data-start="3054">Still experimental, |C| may favor some champs |
|D| data-start="3101" data-end="3104">
How |E| LoL WASD Controls Affect |F| Gameplay
The arrival |G| of League |H| of Legends WASD gameplay |J| brings both pros and |K| cons.
Benefits of |L| WASD Controls
- |M|
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|O| data-end="3282" data-start="3264">Better dodging – |P| Players can weave around |Q| skill shots more smoothly.
- |R|
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|S| data-end="3360" data-start="3341">Improved kiting – |U| Especially helpful for ADCs |V| who need precise movement |Y| while auto-attacking.
|Z| data-end="3531" data-start="3443">Easier |A| for new players – |B| Intuitive for gamers already |C| used to WASD in |D| other games.
|E| data-end="3616" data-start="3534">More |F| natural positioning – Champions |G| can feel more fluid |H| in fast teamfights.
|J| data-start="3618">Drawbacks and Challenges
- |K|
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|L| data-start="3651">Hand strain |M| – More keyboard usage |O| may cause fatigue.
- |P|
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|Q| data-start="3712">Balance issues – Some |R| champions may become overpowered |S| with tighter control.
- |U|
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|V| data-start="3797">Learning curve for veterans |Y| – Long-time players may |Z| struggle to adjust.
- |A|
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|B| data-start="3877">Two-tier meta risk – |C| Different control schemes could |D| divide the player base.
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Which |F| Champions Benefit the Most |G| from WASD Movement?
|H| data-start="4024">The League |J| of Legends new control |K| scheme won’t affect all |L| champions equally. Some will |M| gain more from the |O| tighter directional input.
|P| data-start="4164">Champions That Gain Advantage
- |Q|
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|R| data-end="4264" data-start="4202">ADCs |S| (Jinx, Caitlyn, Vayne) – |U| Better kiting and dodging.
- |V|
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|Y| data-end="4319" data-start="4267">High-mobility champions (Hecarim, |Z| Rammus, Riven) – More |A| natural control at high |B| speed.
|C| data-start="4362">Skillshot dodgers |D| (Ezreal, Kassadin) – Easier |E| micro adjustments in fights.
|F| data-end="4479" data-start="4444">Champions That Might |G| Struggle
- |H|
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|J| data-start="4482">Mages (Lux, Syndra) – |K| Adjusting spell casts with |L| WASD may feel awkward.
- |M|
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|O| data-end="4609" data-start="4562">Long-range artillery champs |P| (Ziggs, Xerath) – Less |Q| reliant on movement precision.
- |R|
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|S| data-end="4675" data-start="4652">New support players |U| – May find it |V| harder to balance movement |Y| + ability spam.