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Hollow Knight: Silksong Launches September 4, 2025 – Platforms & DLC Plans Revealed

Hollow Knight: Silksong Launches September 4, 2025 – Platforms & DLC Plans Revealed

Team Cherry has given |LAUNCH ON SEPTEMBER 4, | an official ending to |ON SEPTEMBER 4, 2025, | the six-year wait as |SEPTEMBER 4, 2025, DURING | Hollow Knight: Silksong was |4, 2025, DURING GAMESCOM | announced to launch on |2025, DURING GAMESCOM 2025. | September 4, 2025, during |DURING GAMESCOM 2025. ALONGSIDE | Gamescom 2025. Alongside the |GAMESCOM 2025. ALONGSIDE THE | announcement, new gameplay footage |2025. ALONGSIDE THE ANNOUNCEMENT, | showed new areas, enemies, |ALONGSIDE THE ANNOUNCEMENT, NEW | and bosses.

Why Six Years |THE ANNOUNCEMENT, NEW GAMEPLAY | Was Taken for Development

In |ANNOUNCEMENT, NEW GAMEPLAY FOOTAGE | an earlier report, Team |NEW GAMEPLAY FOOTAGE SHOWED | Cherry's founders Ari Gibson |GAMEPLAY FOOTAGE SHOWED NEW | and William Pellen spoke |FOOTAGE SHOWED NEW AREAS, | about the reasons for |SHOWED NEW AREAS, ENEMIES, | the long development time. |NEW AREAS, ENEMIES, AND | The delay was not |AREAS, ENEMIES, AND BOSSES. | due to anything production-related-much |ENEMIES, AND BOSSES. | more, all because of |AND BOSSES. WHY | the actual development team |BOSSES. WHY SIX | and their passion for | WHY SIX YEARS | the project.

"It's been fun," |WHY SIX YEARS WAS | said Pellen. "This whole |SIX YEARS WAS TAKEN | thing is just a |YEARS WAS TAKEN FOR | vehicle for our creativity |WAS TAKEN FOR DEVELOPMENT | anyway."

As a small studio, |TAKEN FOR DEVELOPMENT IN | they kept adding things |FOR DEVELOPMENT IN AN | to the game. According |DEVELOPMENT IN AN EARLIER | to Gibson, the timeline |IN AN EARLIER REPORT, | was extended naturally when |AN EARLIER REPORT, TEAM | they realized the game |EARLIER REPORT, TEAM CHERRYS | was either going to |REPORT, TEAM CHERRYS FOUNDERS | match or exceed the |TEAM CHERRYS FOUNDERS ARI | scale of the original |CHERRYS FOUNDERS ARI GIBSON | Hollow Knight.


The team took |FOUNDERS ARI GIBSON AND | advantage of the financial |ARI GIBSON AND WILLIAM | success of the first |GIBSON AND WILLIAM PELLEN | game, selling more than |AND WILLIAM PELLEN SPOKE | 15 million copies, and |WILLIAM PELLEN SPOKE ABOUT | had the freedom to |PELLEN SPOKE ABOUT THE | enlarge the scope of |SPOKE ABOUT THE REASONS | the game without pressure. |ABOUT THE REASONS FOR | During the last two |THE REASONS FOR THE | years of development, they |REASONS FOR THE LONG | have reportedly been polishing |FOR THE LONG DEVELOPMENT | a lot of content |THE LONG DEVELOPMENT TIME. | and debugging.

DLC Systems Underway |LONG DEVELOPMENT TIME. THE | and Review Policy

Team Cherry |DEVELOPMENT TIME. THE DELAY | has confirmed that work |TIME. THE DELAY WAS | on DLC for Silksong |THE DELAY WAS NOT | has already begun, which |DELAY WAS NOT DUE | further maintains their enthusiasm |WAS NOT DUE TO | for the game even |NOT DUE TO ANYTHING | after its release.

To remain |DUE TO ANYTHING PRODUCTION-RELATED-MUCH | fair to the original |TO ANYTHING PRODUCTION-RELATED-MUCH MORE, | Kickstarter backers of the |ANYTHING PRODUCTION-RELATED-MUCH MORE, ALL | game, they will not |PRODUCTION-RELATED-MUCH MORE, ALL BECAUSE | be sending pre-release review |MORE, ALL BECAUSE OF | codes to any media. |ALL BECAUSE OF THE | This means most reviews |BECAUSE OF THE ACTUAL | will end up being |OF THE ACTUAL DEVELOPMENT | published a considerable while |THE ACTUAL DEVELOPMENT TEAM | after the launch date.


Platforms |ACTUAL DEVELOPMENT TEAM AND | and Final Release Details

The |DEVELOPMENT TEAM AND THEIR | game sees an expansive |TEAM AND THEIR PASSION | release under the following |AND THEIR PASSION FOR | platforms:

  • PC
  • PlayStation 5
  • PlayStation 4
  • Xbox Series |THEIR PASSION FOR THE | X/S
  • Xbox One
  • Nintendo Switch
  • Nintendo Switch |PASSION FOR THE PROJECT. | 2

The game will be |FOR THE PROJECT. | available on 4th September |THE PROJECT. ITS | 2025.

|PROJECT. ITS BEEN |


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